AI Insights · Timothy · October 2024
Top 5 Anime Games on Unified Platform in Italy - Q3 2024
Explore the performance trends of the top five anime games in Italy during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the anime games category in Italy saw some interesting trends across the top five applications on a unified platform, incorporating both iOS and Android data. According to Sensor Tower, these games demonstrated varied performance in terms of downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a fluctuating revenue pattern, peaking at around $223K in early August. Downloads started strong with over 4.5K in the second week of July but gradually declined to 1.6K by the end of September. The game maintained a solid user base, with active users reaching a high of 109.6K in early August before tapering off to approximately 92.1K at the quarter's close.
DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., experienced a revenue peak of nearly $196K in the second week of July, followed by a gradual decline, ending the quarter with around $67.9K. Downloads followed a similar pattern, starting at 7.3K and decreasing to 4.3K by the end of September. Active users started at 246.2K and saw a decline, closing the quarter at approximately 170.7K.
The Seven Deadly Sins from Netmarble Corporation had a more stable revenue trend, with a peak of about $30K in late July and showing some fluctuations throughout the quarter. Downloads were relatively low but consistent, hovering around 500, while active users remained steady, starting at 9.9K and slightly decreasing to 8.6K by the end of September.
Saint Seiya Legend of Justice by HOOLAI GAME LIMITED recorded a steady revenue stream, with minor fluctuations, peaking at around $21.1K in late July. Downloads were modest, starting at 845 and closing at 2.4K, displaying a late-quarter increase.
Finally, Solo Leveling:Arise from Netmarble Corporation saw a peak in downloads in the second week of July at 7.1K, followed by a decline to just over 1.2K by the end of the quarter. Revenue was relatively consistent, peaking at $31K mid-July. The game maintained a healthy active user base, starting at 90.8K and ending at 116.1K, showing a positive trend in user engagement.
These insights highlight the dynamic performance of top anime games in Italy during the third quarter of 2024. For more detailed insights and data, visit Sensor Tower.